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If the tables are turned and your about to get wiped out, and if your ACU has the personal teleporter, then you can teleport your ACU right to the middle of the base of an adversary and once you die, atleast you'll take out a good chunk of their base with you, and if your lucky, their ACU as well. "All your base are belong to us, lol" You'll be sure to see the enemy's ACU boarding a transport and heading for the hills. Time it so that once you have 2-4 completed, your fleet of tech 2 Destroyers are arriving and walk them all across the base of the enemy. I usually like to transport a few Support Armored Command Units (equipped with rapid fabricators and personal cloak's) right off the shore of the enemy and construct the Megaliths under water where their invisible to radar. There Megalith Experimental Megabot can also survive a nuke dropped right on top of it. Nothing like walking up the shore if an enemies island with a fleet of slow moving walking Destroyers living up to their name.
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Their tech 2 naval Destroyer's have the oh so awesome ability to sprout legs and walk across the land.
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I'd have to say that my favorite class would be the Cybrans. but the overall build time across most units takes a bit longer than the other races. Example, you have a race whose power generators generate more power than the others, yet the mass extractors don't yeild as much mass. You get the diversified "eye candy" from the different factions, but the strategic game play across factions is diversified as well. There are a lot of RTS games out there where each race's units do basically the exact same thing, the only difference being that the in-game effects for the attacks and actions are different. I really like how playing as each faction is almost like playing a different game altogether. As I mentioned in the title, it really puts the "Strategy" back into "RTS". Supreme Commander puts "Strategy" back into "RTS"
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